![]() This is what the Sonic Fandom wiki has to say about it: On 28 May, 3D artist Brian Connelly, who worked on shaders and VFX, shared his work on ArtStation. I don't know why am I explaining this to a group of Godot developers, but there you have it. That perspective text on the top left corner is a Godot option for 3D games that let you select the perspective you want to use while working on your game PerspectiveĪn artist who worked on the games posted this image on an Artstation page now deleted: haven't been able to find the files (I'm really bad at this) but there are a couple of other images doing the rounds.He said, when asked about the confirmation: "Seems afaik somebody managed to get a patch for the game from Nintendo servers, and found all sorts of Godot related data, although pointing towards a heavily modified engine." 5CIeGQJYK3- Juan Linietsky August 26, 2021 ![]() ![]() ![]() ![]() So it seems the first major game made in Godot is now confirmed. Godot being the engine behind Sonic Colors: Ultimate was something I heard a few months ago when it made the rounds on Reddit and Twitter, but I completely forgot about it until yesterday, when (Juan Linietsky) posted this on Twitter: ![]()
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